A Squadron is a community before it's a unit. Everything below , the structure, the standards, the doctrine , exists to make the time we spend together in-game the best hour of our week.
Radio hygiene. Muster discipline. Brief-back. We play the game the way it was meant to be played.
No solo heroes. The team moves, the team wins. Rank is earned by taking care of the people to your left and right.
Doctrine-informed TTPs. Real command structure. Gear and loadouts reflect the role, not the player.
It's still a game. If you're not looking forward to Saturday night, we've failed. Keep it heavy, keep it human.
Stood up 16 JUL 2021 from a handful of friends running nightly contact missions. Grew, structured up, patched in. Four years of work-up before stepping off on the first live op.
Founding element - small cadre of operators forming around a shared standard. No live ops yet - selection and work-up phase begins.
Bravo and Charlie callsigns raised. PJ element attached. SOP library written. Weekly training ops begin on rotation.
Rotary lift capability at FOC. Gunship and fixed-wing CAS work-up begins. Integrated mission planning cell established.
India Team raised to support task-force-level operations, callsigns XI1-XI6 in cycle. Squadron steps off on its first live operation: OP RIO OSCURO, Colombia.
Yes , a unit modpack covering RHS, ACE, ACRE, and a few smaller QoL mods. Full install guide in onboarding.
Both welcome. Main op is Saturday 2100Z , splits the difference. Mid-week ops rotate.
No. All new members spend their first cycle in a maneuver team. AFSOC slots go through aircrew selection.
Yes, lightweight. Operator, Team Leader, Element Leader, and staff billets. Earned, not granted.
Current operation is in Colombia. Future ops rotate between Takistan, Tanoa, Livonia, and custom terrain.
Zero. Bring Arma 3, a headset, and the willingness to show up. We cover the rest.